ELLIOT ODY


Awards-Winning Games Designer and Developer

About

My name is Elliot Ody and I'm currently studying Games Design at Bournemouth University.I love participating in game jams and playing video games such as Clash Royale, Celeste, Super Smash Bros., Helldivers, and Balatro.


Awards

  • BFX Game Jam 2024
    Second Place | November 2024

  • Game Development Pipeline
    Unit Award | June 2025

  • Media Crew Award
    June 2025

Program Proficiencies

  • Adobe Photoshop

  • Adobe Illustrator / Inkscape

  • Game Engines (Unity, Godot)

  • DaVinci Resolve

  • Aseprite

  • Autodesk Maya

Education

  • Game Design (BSc)
    In Progress

  • A-Levels
    Further Maths, Maths, CompSci, Economics

Experience

  • QA Tester & Marketing
    Ace High Sports | June 2025 - Present


I am committed to learning new techniques and exploring innovative ideas that can help me diversify my skill set and build on my existing talents.I also engage in activities like serving as a student representative and a member of the media crew to enhance my skill set, such as teamwork and communication.

Games

A collection of games I've worked on.


Karat Kwest

I made this game for the 100 Hour Game Jam (a game jam I hosted).In this precision platformer, you play as a rabbit who collects golden carrots by traversing levels by dashing, dodging, and digging around dangerous saw blades and spikes.You can play the game here.
Role: Solo Dev

Circuit Breaker

I created this game alongside my teammate Veronika Kozlova in under 48 hours for the 2024 BFX Game Jam, the theme of which was "Connections."In this game, you control two nodes that share an electrical current between each other, which you have to use to destroy the oncoming enemies. You can play this game with one or two people.You can play the game here.
Role: Game Designer and Programmer

Bucket Knight

Bucket Knight is a game I have created, using a custom C++ Game Engine, for my Computer Science A-Level.The goal of the game is to complete as many levels as possible before dying. To do this, you are given a random weapon at the start of each level which you must use to defeat the goblins, wizards, and furballs.You can play the game here.
Role: Solo Dev

Gobblers

"Gobblers!" is my first-ever game I created, with the Godot Engine, and the first-ever game I submitted for a Game Jam.It is a bog-basic clicker game where your objective is to eat more food than your rival. There are a few difficulties to choose from, and harder difficulties increase your rival's cps and the duration of the game.You can play the game here.
Role: Solo Dev

Projects

A collection of noteable projects I've worked on.


Modelling a Fiat 500

This Fiat 500 model was created for my university car-modelling assignment.For this assignment, we had to generate Vector references from blueprints and then model the car in 3D.UVs where also created for the car.Software Used: Inkscape, Autodesk Maya

Mountain Cinematic

This mountain cinematic was created in Unreal Engine 5 for my university assignment. It features a sped-up day-night cycle as well as many camera and lighting effects, such as bokeh.You can watch the cinematic here.
Software Used: Unreal Engine 5


CreateGamesBU

Circuit Breakers Interview

CreateGamesBU is a student-run media outlet for Bournemouth University, aiming to advertise the games courses.I joined shortly after filming an interview with the team (concerning Circuit Breaker) and have assisted in video editing and production on multiple occasions.I was also the video director for the Award Ceremony, where it was my job to manage what was projected onto the main screen and present an award on-stage.CreateGamesBU YouTube.
Role: Social Media Manager, Event Video Director, Content Editor


Greenpower Car

The car was created during my time at Marling School Sixth Form.I was in charge of creating the chair the driver would sit in (which ended up pretty comfy) and an Arduino screen for the dashboard that could display relevant details for the driver, such as speed and engine temperature.Despite never reaching the race track, due to a lack of funding, it was a fun project to work on with the team.